Ultimate Tribal Wars Bot can work all the time - 24/7 thanks to CAPTCHA recognition system. Bot has also features like farming villages, construct buildings, recruit army, minting a gold coins, balancing resources between villages, detection of incoming attacks, interactive map and much more. UTWB is still under development and will do whatever you want it to do - make an proposal and see it done. Features are being added all the time so you can check home page for the latest release informations.
Building system enables you to set static and dynamic queue. Once you set building target level, let's say - wall 20 level, and this building will be destroyed by incoming attacks, it will be immediately queued to build. The same apply for rally point and other buildings.
There are also options like "if storage is full, build storage first", "construct building requirements first", "build farm if free space is lower than 5-30%".
You can set number of maximum queued building positions in headquarters. If you have premium account it will be helpful, because premium account allows you to queue more building positions in headquarters at once.
Interactive map helps you to control farmed villages, creating attacks or selecting all villages of player/s. Management of tribes relations is also available. Village menu under right mouse click behaves the same like menu on the normal tribal wars map.
You can look into village details by double click on village. Village details includes history of village points, history of owner(player) and your notes. If you have something important you can make a memo for each village, which help you in the future during your conquers.
In the future, more functions like "detection of village owner change(village was nobled) in 30 range from my villages" will be added. In this case you will be able to very fast village re-noble.
Time synchronization with high precision (+/- 10ms). Check image proof on the right and test this capabilities by yourself. Before you start you need to properly configure time synchronization settings - tutorial.
You can with easy send army tasks to backtime other players. I like to snipe every incoming attack - thanks to attacks detection system i know which incoming attacks has a nobleman. Players couldn't believe their eyes, when i snipe noble attacks between 100ms each.
Synchronization of multiple attacks is very powerful. You can synchronize many attacks from many of your villages to other village or villages. Basically you can synchronize and send: one to one(1:1), one to many(1:*), many to one(*:1) and many to many(*:*) attacks.
Unstoppable noble train. Creating operations, where first nuke land at 100ms, second nuke at 120ms, third nuke at 140ms, fourth nuke at 160ms, first noble at 200ms, second noble at 220ms, third noble at 240ms and fourth noble at 260ms, is very easy. 20ms timespan can be lowered to 0ms for nukes and nobles, but timespan between last nuke and first noble should be at least 10ms - for safety purposes. Take a quick look at my screenshot on the right with accurately executed attacks as planned.
Just imagine 6 full trains(4 nobleman attacks for each) with 20 full nukes and subsequent 20 supports. All are synchronized to land between 100ms and 300ms. All hit many oponent villages and are sent from many of your villages. That kind of waves are beautiful.
I created noble train example video on YouTube. This is the proof of perfectly synchronized 3 nukes and 4 nobles from 4 different villages. First attack land at 91ms and the last one at 130ms. There is this video. You can watch it to see how it is done.
Recruit army system will save you a lot of time. You don't need to worry that barracks or stable are on idle. Once you set target count of specified unit, bot will recruit until that amount is reached.
This feature is very helpful when you send troops as support and some of them die. In this case UTWB immediately start troops recruitment in villages where it is needed. You can configure ratio for specified units in order to create optimal recruitment troops package. Along with ratio, you should also remember about maximal queue time, which is configurable too.
You can also recruit noblemen. I didn't forget about gold coins minting and resources storing. For that you should only specify amount of resources above which gold coins will be minted or resources will be stored.
There is a lot of informations at a glance. You see if options like "Send accurately in time", "Troops must be at home between specified time" are enabled. You know if Send army task has specified Random interval or contains one or more target villages.
Attack or Support, Troops count, description, send time, land time, return time, travel time, target village name, target village owner name and much more informations are available to you.
In short cut, it would be enough. There is a lot more functions, which you would want to use - all are listed below on the right. Notice that you can use UTWB for FREE! Read this tutorial to see how it is possible with referential system.
Update to version 1.090. Few tweaks and fixes.
- Added Time synchronization on/off toggle. In some worlds, like w115 on www.die-staemme.de there is new TW feature - to each attack, 1 second is randomly added or substracted to landing time - hence time sync in this situation is pointless.
- Added Max ongoing attacks for rams and Cats(building destruction logic). Max ongoing attacks are splitted to two separated registers. First one is Farming and Ram attacks. Second one is Cats attacks.
- Farming/map fix xy
- Farmed village history is wiped - villageId is not reliable(it is changing for the same XY of the village), it has been changed to XYId. If you want to have village history again, please remove gamereports.bin file and allow bot to read reports again.
- Changes to reports reading. Old reports will not have info about village, new reports works properly. If you want bot to read reports again please remove gamereports.bin file(it will take few moments to read all reports).
Update to version 1.089. IFarmer TUTORIAL part 2.
- Added to IFarmer buildings destruction logic using catapults.
- Added IFarmer option to send scouts only as first attack.
- Added to IFarmer option to set custom interval for farmed village - two places, per city and per farmed village.
- Added to IFarmer option to set limit of Max total ongoing attacks from all cities to one farmed village.
- Farmed village will be disabled also on Red-Blue report, previously was disabled only on Red report.
- Added report preview on double click in farmed village history.
- Added sorting on column click in farmed villages.
- Fixed "Check all" in Farming copy configuration popup.
- Few tweaks to Captcha recognition.
Update to version 1.088.
- Fixed captcha white spaces issue.
- Fixed scale in Map view tabs.
Update to version 1.087.
- Fixed reading population issue caused by tribal wars update 8.33.2. Resources balancer, recruit army and all building features works properly now.
- Fixed time synchronization for .ro servers.
- Improved IFramer resources predictions to be more efficient.
- Added to IFarmer "Check village historical data to get expected resources".
- Added to IFarmer "Disable city after scheduled time".
Update to version 1.086.
New requirement - Visual C++ Redistributable for Visual Studio 2012.
- Bot is now build for AnyCPU - so one .exe serves x86 and x64 machines.
- Captcha recognition system changed to newer version.
Update to version 1.085.
- Added to IFarmer tab: "Send max [X] attacks per [Y] seconds"
- Time sync precision changed from 0.1 seconds to 0.001 - please check if time sync is working properly for you.
Update to version 1.084.
New function - Intelligent Farmer (IFarmer). Please watch this configuration (TUTORIAL).
- Added Intelligent farmer (IFarmer).
- Changed villages selection radius in Map, was square(taxicab geometry) - now is circle radius.
- Fixed internal error caused by time sync.
- Fixed no internet connection.
- Fixed constant relogging issue.
Update to version 1.083.
- Fixed logging on old main TW site.
- Fixed no internet connection problem.
Update to version 1.082. IFarmer is about to come... - I'm working on it. Please remember to do backup of "userdata" folder!
- Fixed login process on new Tribalwars home page.
- Added "select village" option in map view->mouse right menu.
- Changed behaviour of selected village dropdown in map view. On my village change map is not centered. To center map new button has been added.
- Added troops templates. You can edit them while adding sending army task.
- Changed tab pages names to be more compact.
Update to version 1.081. If you want to see intelligent farming draft, please visit this forum topic.
- Added "automatic set units speed" on bot Start button click
- Added selection of buildings types in "copy building configuration view" for city
- Added not available/not researched unit info in recruit army view
- Improved performance of bot tasks, freezing should not happen again
- Fixed resource balancer "next run in one month issue"
- Minor fix with task listing in sending task view
Update to version 1.080.
- Changed way of sending resources by resources balancer due to game update
- Fixed report reading, buildings info
- Fixed target level for buildings in building view
- Fixed adding villages on windows xp
Update to version 1.079.
- Fixed "World [number]" click
- Fixed reports reading - scouted resources and building are read properly now
- Fixed scrolling issue in all listviews(after refresh, double item click or any other function)
- Logo change
Update to version 1.078. Please use "Automatically set units speed" function in Settings to correct units speed. Time synchronization should works good now.
- Fixed "Automatically set units speed" function
- Fixed "Set units speed" funtion
- Group selection - in Sending army tasks view - works good now. Only attacks from selected group will be listed.
Update to version 1.077.
- Fixed logging problem on some game servers
Update to version 1.076.
- Fixed ui errors caused by groups change and data migration
Update to version 1.075.
- Added mint coins/store resources if "any/all" are over "N", in recruit army (beside recruit nobleman). (VIDEO TUTORIAL).
- Added possibility to assign many groups for city. (please watch tutorial above)
- Fixed game reports "Refresh" error
- Fixed some ui errors
- Fixed "main page" selection settings
Update to version 1.074.
NOTE: When you run UTWB first time, you will have to choose main page again, but only first time.
- Added new Reports reading function. Please watch this VIDEO TUTORIAL.
- Added sorting, on column header click for Task Targets in Send Army Task Form.
- Fixed player name update during map data download.
- Small fix for time synchronization and units speed.
Update to version 1.073.
- Fixed time synchronization problems due to Cave villages(bug1: cannot send army, bug2: different travel times)
- Lowered minimal time span between attacks from 5 to 1. Was 1-5, now it is 1-2. It gives you possibility to send ~3600 farm attacks/h (excluding "send accurately in time" SAIT attacks)
- You can add cities in other Overviews for premium account. Combined, Production, Troops, Buildings, Technology, Groups View - all are working fine now.
- Added option to disable logs(Settings->General). It will improve performance for users with many villages.
- Intelligent farming function!(TUTORIAL)
- Reports reading function!(TUTORIAL)
- Resources balancing system!(TUTORIAL)
- Interactive MAP!(TUTORIAL)
- Time synchronization system(TUTORIAL)
- Bot reporting system (TUTORIAL)
- Attack detection system(TUTORIAL)
- Referential system - Ultimate Tribal Wars Bot for FREE! (TUTORIAL)
- Barbarian to Player option (TUTORIAL)
- Mailing notification system (TUTORIAL)
- Loading custom user scripts to bot (TUTORIAL)
- Human like pauses between attacks
- Supports all official tribal wars sites including tribalwarsmasters.net
- Sending army as attack / help with milisecond precision
- Sending many attack in one "out" second
- Attack coordinator
- Sending many attack, from many yours villages to many others villages in one "in" second (attacks synchronization)
- Attack customization - send all (type star * ) or type specified number of different units
- Building / Destroying dynamic / static queue system
- Automatic CAPTCHA entry (you can bot 24/7 without any worry)
- Sending army as farm attack (attack has many target villages)
- Sending resources between cities
- Recruit army units
- Villages division into separate groups
- Minting coins in Academy
- Gathering stats of building levels, army, resources
- Automatic login, and re-login on disconnect
- Built-in webbrowser